Responsible Gaming Policy
Our commitment to balanced, transparent social entertainment, with player safeguards and independent support resources.
Current as of: 2 September 2026
The social entertainment and simulation material published by Bervolta exists for recreational enjoyment alone. Interactive entertainment should remain a fun and balanced part of life, and this policy explains our operating principles, our consumer protections, the self-limitation tools available, and the standards we apply to prevent compulsive engagement and shield vulnerable individuals.
1. Principles of social play and virtual credit
This is a non-monetary social gaming platform in the strictest sense. Anyone engaging with our interactive experiences agrees to these governing principles:
- All virtual tokens, coins, points, and simulation credits used on Bervolta carry no real-world monetary value whatsoever.
- Under no circumstances can gameplay credits be traded, transferred, cashed out, or converted into money, goods, or valuable consideration.
- Results, rankings, levels, and digital achievements exist solely for entertainment and social standing.
- Purchasing optional tokens or gameplay extras alters neither the underlying odds nor your position in any ranking.
2. Keeping minors out
Bervolta enforces a zero-tolerance approach to underage participation. Our services are intended exclusively for people who have reached the age of majority in their jurisdiction — 18, or 21 where local law requires it.
The following preventative controls and technical measures are in place to block underage access:
- Age declaration checkpoints before entry and during profile setup.
- Automated screening for signals that suggest underage access.
- Immediate suspension and permanent deletion of any profile found to belong to a minor.
We urge parents, carers, and educators to apply filtering software and parental controls — Net Nanny, CyberPatrol, and Qustodio among them — to restrict minors from digital entertainment and simulation services.
3. Healthy engagement and self-awareness
Even without real-money stakes, heavy screen use and repetitive play may harm wellbeing, work performance, and relationships. Mindful self-assessment against the following indicators is encouraged:
- Are you playing for hours at a time without regular breaks?
- Is digital play displacing obligations at work, at home, or to your own health?
- Do you feel restless, irritable, or frustrated when you cannot log in?
- Is the simulation your primary coping mechanism for stress or emotional difficulty?
- Is your spending on optional virtual token packs exceeding what you planned?
4. Tools you can set yourself
Bervolta builds the following player safety utilities into user profile settings:
- Play-time reminders
- Timed on-screen prompts that track continuous play and encourage you to step away.
- Purchase limits
- Daily, weekly, and monthly ceilings you set yourself on optional virtual token purchases.
- Cooling-off periods
- The ability to suspend account access for periods from 24 hours up to 30 days.
- Self-exclusion
- Irrevocable voluntary deactivation of your account for six months, a year, three years, or permanently.
5. How outcomes are generated
We hold to transparent, ethical entertainment throughout. Every game mechanic, virtual spin, and card draw relies on certified industry-standard pseudorandom number generation, producing results that are automated, impartial, and beyond human interference.
6. Independent support resources
Anyone experiencing distress, compulsive play patterns, or difficulty limiting recreational screen time — whether personally or in someone close to them — is encouraged to contact an accredited support organisation:
GamCare
Free, confidential advice, treatment referrals, and a helpline open around the clock.
Gambling Therapy
Online support groups, moderated forums, and multilingual counselling worldwide.
Gamblers Anonymous
An international fellowship running peer-led meetings and recovery programmes.
Responsible Gambling Council
Independent research, prevention programmes, and public awareness resources.